From the "gamer" category:
I find that my interest in Minecraft comes and goes. Unlike my daughter who finds time to build… and build… and build at a consistent and prodigious pace, I poke around for a week here and there, then log off for weeks more. I’m inside one of those weeks of resurgence. And I think my failing interest was simply in that we’d built so much on our server that the challenge was waning. So, this is what I did. I dumped most of my supplies. I picked a direction. Then I walked, and walked, and walked on our map for an entire night and day cycle. And I started again in the blocky wilderness of some random island forest biome with lots of mobs and scant resources. Result: been playing a lot the last few days. Must have been something to do with the challenge of it all, I guess.
C, A & N dropped by for Sunday evening dinner last night, and while the roast was cooking we played a round of the new boardgame they brought over, Forbidden Island. Objective: retrieve all the artifacts before the island sinks by collecting cards and veeeery slowly moving around the playing area, a co-operative card-and-tile game that is trickier than it sounds. Maybe because it took me a few hands to catch on to the premise but we got behind pretty fast and… bam, we were sunk. But really we were so close… a re-match may be in order.
It’s that time again. Halloween, when for second year in a row my blog traffic spikes because geeks around the world are searching for pumpkin designs and hitting my modest narrative recap of carving a Minecraft-style pumpkin in 2011. In that post (which you should read because it’s insanely popular and generates a lot of great, sticky traffic for this blog) I also make sure to link to the stencil pattern I used downloadable free from ThinkGeek, credit given because it’s not mine. And, in writing this, it makes me think I need to seriously consider a repeat performance, not just because the subsequent blog post would surely generate even more interesting traffic this year and next, but also because in 2011 Minecraft was this little-known eclectic game and my pumpkin was a weird, squarish design no one really got. This year: fame precedes the carve, to be sure.
Update: The 2013 edition is now online.
I’ll take the risk of buzz-marketing a silly little game I’ve had running in my browser for about a week now: Cooke Clicker. If nothing else I’ll give it a nickle-worth of free publicity because it’s provided me with at least that much worth of amusement. Premise: make cookies. And then spend cookies to automate your cookie making process. The game starts with by manually clicking a few dozen cookies with your mouse until you’ve created a process that lets you sit back and reap the rewards, buy more tools, and watch your cookie count exponentially rise. My best so far is in the tens of trillions of cookies. And I’m sure I’m just getting started.